Run a nation from 1919 to 1939. Each round, spend your budget on schools,
health, infrastructure and army, buy farming, mining, industry, finance, technology and oil, then
negotiate at the table — ally, trade, or declare war. Raise your HDI over six rounds.
CHOOSE YOUR NATION
Your nation is fictional. Its resources, population, and starting conditions are not.
Starting HDI:
Starting Budget: $10,000
WITSOOTH
💥 MARKET CRASH — Finance value drops to ZERO this round
Commodity Prices This Round
WITSOOTHPhase 1 of 3 · Spending
Allocate Your Budget
Spending reduces your budget. Income arrives at start of round.
BUDGET AFTER INCOME & SPENDING
$10,000
WITSOOTHPhase 2 of 3 · War & Diplomacy
War & Diplomacy
Negotiate in the room first. Then record what happened.
What is your nation doing this round?
⚠️ This nation is your ally — declaring war breaks the alliance. HDI −0.08, Budget −$1,000.
What was the outcome?
☠️ CHEMICAL WEAPONS AVAILABLE — Your industrial capacity includes chemical arsenals from the Great War. Deploying guarantees victory, but causes mass civilian casualties (HDI −0.10) and international condemnation (Budget −$1,500 next round).
Both nations gain +2 Military units. The other player must also record this alliance.
WITSOOTHPhase 3 of 3 · Commodity Market
Commodity Market
Buy resources to boost future income. Supply is limited.
BUDGET REMAINING FOR MARKET PURCHASES
$0
🛢️ OIL EXPLORATION AVAILABLE — Your technology allows surveying for hidden reserves. Cost: $5,000. Result is random (1–5 barrels).