Camels charge you by weight. Ships charge a share of what your cargo is worth. Flood a market and its prices drop.
Ledger Note
Merchant's Lessons
Value / Weight
Distance Premium
Innovation
State Power
Middlemen
Contagion
⚠️
On the road
Leg
Market
Samarkand
Cargo
0 of 12 spaces used
Camels only.
AP World History · Unit 2
Caravan
The Silk Roads & the Indian Ocean, 1200–1450
Your goal
Hold 2,200 silver when 1450 arrives.
You start with 240. Each move from one city to the next uses a trip, and you have 28. Only your silver on the last trip counts. Cargo still on your camels is sold on arrival.
1
Buy
Tap + on a good that is cheap where you stand. Each card shows Buy (what you pay) and Sell (what you get) in this city.
2
Travel
Tap a lit city. Camels charge by weight. Ships charge a share of your cargo’s value.
3
Sell
Tap − in a city that pays more than you did. Then buy again.
🛠 Trading alone will not get you there. The Upgrades button at the top opens on trip 4. It sells seven commercial innovations, and buying them is how you reach the goal.
Choose Your Mode
🧭
Apprentice
28 trips · 2,200 goal
A guided first trip, then notes explain each lesson as you hit it. The map opens slowly.
🔥
Merchant Prince
24 trips · 3,600 goal
No ledger notes, a faster opening, fewer trips, and a bigger goal.
Upgrades
Commercial Innovations
Seven innovations that made long-distance trade pay after 1200. Each one cuts a cost or a risk.
Purse: 200 silver