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AP European History

AP European History Games for Units 1–9.

Pick a unit. Each one has Chains, Time Towers and Witty for practice, plus simulations and card games for the big arguments.

Whole course

Units

Unit 1: Renaissance & Exploration

1450–1648. Recovered classics, a printing press nobody could control, and the new monarchies that funded the first ocean voyages.

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Unit 2: Age of Reformation

1450–1648. One monk's objection, the princes who found it useful, and ninety years of war before anyone agreed how to stop.

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Unit 3: Absolutism & Constitutionalism

1648–1815. Versailles and the Bill of Rights, built in the same century out of the same problem.

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Unit 4: Scientific & Political Thought

1648–1815. Nature turns out to run on discoverable laws, and a generation asks whether government could too.

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Unit 5: Revolution & Reaction

1648–1815. A bankruptcy becomes a revolution, a revolution becomes a terror, and the victors spend 1815 trying to make it unrepeatable.

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Unit 6: Industrialization & Its Effects

1815–1914. Coal, cities that outgrew their sewers, and three different answers to what the factory had made.

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Unit 7: The Nineteenth Century

1815–1914. Liberalism, nationalism, and conservatism arguing it out — and a science that unsettled all three.

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Unit 8: Twentieth-Century Conflicts

1914–present. Two world wars, a peace that failed between them, and the choices policymakers faced in the twenty years of quiet.

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Unit 9: Cold War & Contemporary Europe

1914–present. A divided continent, a welfare state, an integration project, and the wars that returned in the 1990s.

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