1450–1648. Recovered classics, a printing press nobody could control, and the new monarchies that funded the first ocean voyages.
Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.
Stack the unit's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.
Plant Old and New World ingredients across 14 regions and watch them diffuse along trade routes — slowed by climate zones and by the Manila Galleon's long Pacific crossing — until regional dishes light up.
Vocabulary four-in-a-row for two players. Match one of your three definitions to a term on the board and the square is yours. Civic humanism, patronage, the vernacular, and the new monarchies. Play here, or print fifteen kits for the room.
1450–1648. One monk's objection, the princes who found it useful, and ninety years of war before anyone agreed how to stop.
A printable card game for the table. Lutheran, Calvinist, Anabaptist, Catholic — every card carries a fact and a period image, never the confession. Four answers to one question: where does religious authority come from? Play here, or print seven decks.
Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.
Stack the unit's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.
Vocabulary four-in-a-row for two players. Match one of your three definitions to a term on the board and the square is yours. Indulgences, predestination, the Council of Trent, and Westphalia. Play here, or print fifteen kits for the room.
1648–1815. Versailles and the Bill of Rights, built in the same century out of the same problem.
Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.
Stack the unit's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.
Vocabulary four-in-a-row for two players. Match one of your three definitions to a term on the board and the square is yours. Intendants, the Fronde, the Glorious Revolution, and balance of power. Play here, or print fifteen kits for the room.
1648–1815. Nature turns out to run on discoverable laws, and a generation asks whether government could too.
Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.
Stack the unit's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.
Vocabulary four-in-a-row for two players. Match one of your three definitions to a term on the board and the square is yours. Empiricism, tabula rasa, the general will, and enlightened absolutism. Play here, or print fifteen kits for the room.
1648–1815. A bankruptcy becomes a revolution, a revolution becomes a terror, and the victors spend 1815 trying to make it unrepeatable.
Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.
Stack the unit's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.
Vocabulary four-in-a-row for two players. Match one of your three definitions to a term on the board and the square is yours. The Third Estate, sans-culottes, the Napoleonic Code, and the Concert of Europe. Play here, or print fifteen kits for the room.
1815–1914. Coal, cities that outgrew their sewers, and three different answers to what the factory had made.
Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.
Stack the unit's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.
Vocabulary four-in-a-row for two players. Match one of your three definitions to a term on the board and the square is yours. Enclosure, Chartism, utilitarianism, and the cult of domesticity. Play here, or print fifteen kits for the room.
1815–1914. Liberalism, nationalism, and conservatism arguing it out — and a science that unsettled all three.
A printable card game for the table. Liberal, Conservative, Nationalist, Socialist — every card carries a fact and a period image, never the doctrine. The century's four answers to who should hold power. Play here, or print seven decks.
Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.
Stack the unit's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.
Vocabulary four-in-a-row for two players. Match one of your three definitions to a term on the board and the square is yours. Realpolitik, the Risorgimento, positivism, and the Dreyfus Affair. Play here, or print fifteen kits for the room.
1914–present. Two world wars, a peace that failed between them, and the choices policymakers faced in the twenty years of quiet.
Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.
Stack the unit's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.
You are a nation in 1919. Negotiate, ally, and survive twenty years of economic crisis — then face the choices that led the world to war.
Vocabulary four-in-a-row for two players. Match one of your three definitions to a term on the board and the square is yours. The Schlieffen Plan, hyperinflation, the Nuremberg Laws, and appeasement. Play here, or print fifteen kits for the room.
1914–present. A divided continent, a welfare state, an integration project, and the wars that returned in the 1990s.
Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.
Stack the unit's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.
Once containers and fiber erased distance, rank took over. Launch innovations into the world city network and watch hierarchical diffusion carry them down the ranks — then find out which ones ever cross the last mile to the countryside.
Vocabulary four-in-a-row for two players. Match one of your three definitions to a term on the board and the square is yours. The Berlin Airlift, de-Stalinization, Solidarity, and Maastricht. Play here, or print fifteen kits for the room.