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AP European History

Five Centuries of Argument.

32 Games36 Chains Puzzles15 PrintablesUnits 1–9No Login

Jump to 1 · Renaissance 2 · Reformation 3 · Absolutism 4 · Enlightenment 5 · Revolution 6 · Industry 7 · 19th Century 8 · World Wars 9 · Cold War

Unit 1: Renaissance & Exploration

1450–1648. Recovered classics, a printing press nobody could control, and the new monarchies that funded the first ocean voyages.

Unit 1

Chains: Unit 1

Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.

Causation4 PuzzlesBest Time
Play Game
Unit 1

Time Towers: Unit 1

Stack the unit's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.

ChronologyCause & Effect
Play Game
Unit 1

The Columbian Exchange

Plant Old and New World ingredients across 14 regions and watch them diffuse along trade routes — slowed by climate zones and by the Manila Galleon's long Pacific crossing — until regional dishes light up.

14 RegionsAtlantic & Pacific Routes2 Difficulty Modes
Play Game Lesson Plan
Unit 1

Witty: Renaissance & Exploration

Vocabulary four-in-a-row for two players. Match one of your three definitions to a term on the board and the square is yours. Civic humanism, patronage, the vernacular, and the new monarchies. Play here, or print fifteen kits for the room.

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Unit 2: Age of Reformation

1450–1648. One monk's objection, the princes who found it useful, and ninety years of war before anyone agreed how to stop.

Unit 2

Wits: The Reformation

A printable card game for the table. Lutheran, Calvinist, Anabaptist, Catholic — every card carries a fact and a period image, never the confession. Four answers to one question: where does religious authority come from? Play here, or print seven decks.

PrintableComparison3–6 Players
Play Online Print the Decks
Unit 2

Chains: Unit 2

Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.

Causation4 PuzzlesBest Time
Play Game
Unit 2

Time Towers: Unit 2

Stack the unit's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.

ChronologyCause & Effect
Play Game
Unit 2

Witty: Age of Reformation

Vocabulary four-in-a-row for two players. Match one of your three definitions to a term on the board and the square is yours. Indulgences, predestination, the Council of Trent, and Westphalia. Play here, or print fifteen kits for the room.

PrintableVocabulary2 Players
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Unit 3: Absolutism & Constitutionalism

1648–1815. Versailles and the Bill of Rights, built in the same century out of the same problem.

Unit 3

Chains: Unit 3

Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.

Causation4 PuzzlesBest Time
Play Game
Unit 3

Time Towers: Unit 3

Stack the unit's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.

ChronologyCause & Effect
Play Game
Unit 3

Witty: Absolutism & Constitutionalism

Vocabulary four-in-a-row for two players. Match one of your three definitions to a term on the board and the square is yours. Intendants, the Fronde, the Glorious Revolution, and balance of power. Play here, or print fifteen kits for the room.

PrintableVocabulary2 Players
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Unit 4: Scientific & Political Thought

1648–1815. Nature turns out to run on discoverable laws, and a generation asks whether government could too.

Unit 4

Chains: Unit 4

Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.

Causation4 PuzzlesBest Time
Play Game
Unit 4

Time Towers: Unit 4

Stack the unit's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.

ChronologyCause & Effect
Play Game
Unit 4

Witty: Scientific & Political Thought

Vocabulary four-in-a-row for two players. Match one of your three definitions to a term on the board and the square is yours. Empiricism, tabula rasa, the general will, and enlightened absolutism. Play here, or print fifteen kits for the room.

PrintableVocabulary2 Players
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Unit 5: Revolution & Reaction

1648–1815. A bankruptcy becomes a revolution, a revolution becomes a terror, and the victors spend 1815 trying to make it unrepeatable.

Unit 5

Chains: Unit 5

Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.

Causation4 PuzzlesBest Time
Play Game
Unit 5

Time Towers: Unit 5

Stack the unit's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.

ChronologyCause & Effect
Play Game
Unit 5

Witty: Revolution & Reaction

Vocabulary four-in-a-row for two players. Match one of your three definitions to a term on the board and the square is yours. The Third Estate, sans-culottes, the Napoleonic Code, and the Concert of Europe. Play here, or print fifteen kits for the room.

PrintableVocabulary2 Players
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Unit 6: Industrialization & Its Effects

1815–1914. Coal, cities that outgrew their sewers, and three different answers to what the factory had made.

Unit 6

Chains: Unit 6

Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.

Causation4 PuzzlesBest Time
Play Game
Unit 6

Time Towers: Unit 6

Stack the unit's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.

ChronologyCause & Effect
Play Game
Unit 6

Witty: Industrialization & Its Effects

Vocabulary four-in-a-row for two players. Match one of your three definitions to a term on the board and the square is yours. Enclosure, Chartism, utilitarianism, and the cult of domesticity. Play here, or print fifteen kits for the room.

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Unit 7: The Nineteenth Century

1815–1914. Liberalism, nationalism, and conservatism arguing it out — and a science that unsettled all three.

Unit 7

Wits: The Isms

A printable card game for the table. Liberal, Conservative, Nationalist, Socialist — every card carries a fact and a period image, never the doctrine. The century's four answers to who should hold power. Play here, or print seven decks.

PrintableComparison3–6 Players
Play Online Print the Decks
Unit 7

Chains: Unit 7

Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.

Causation4 PuzzlesBest Time
Play Game
Unit 7

Time Towers: Unit 7

Stack the unit's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.

ChronologyCause & Effect
Play Game
Unit 7

Witty: The Nineteenth Century

Vocabulary four-in-a-row for two players. Match one of your three definitions to a term on the board and the square is yours. Realpolitik, the Risorgimento, positivism, and the Dreyfus Affair. Play here, or print fifteen kits for the room.

PrintableVocabulary2 Players
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Unit 8: Twentieth-Century Conflicts

1914–present. Two world wars, a peace that failed between them, and the choices policymakers faced in the twenty years of quiet.

Unit 8

Chains: Unit 8

Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.

Causation4 PuzzlesBest Time
Play Game
Unit 8

Time Towers: Unit 8

Stack the unit's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.

ChronologyCause & Effect
Play Game
Unit 8

Brink

You are a nation in 1919. Negotiate, ally, and survive twenty years of economic crisis — then face the choices that led the world to war.

DiplomacyClass Simulation
Unit 8

Witty: Twentieth-Century Conflicts

Vocabulary four-in-a-row for two players. Match one of your three definitions to a term on the board and the square is yours. The Schlieffen Plan, hyperinflation, the Nuremberg Laws, and appeasement. Play here, or print fifteen kits for the room.

PrintableVocabulary2 Players
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Unit 9: Cold War & Contemporary Europe

1914–present. A divided continent, a welfare state, an integration project, and the wars that returned in the 1990s.

Unit 9

Chains: Unit 9

Four puzzles on causation. Build one causal chain per face of the tower — the right cause, the right mechanism, the right consequence. Three strikes and the chain breaks.

Causation4 PuzzlesBest Time
Play Game
Unit 9

Time Towers: Unit 9

Stack the unit's events in chronological order with no dates on the blocks. Reason from cause and effect. Three cracks and the tower falls.

ChronologyCause & Effect
Play Game
Unit 9

Leapfrog

Once containers and fiber erased distance, rank took over. Launch innovations into the world city network and watch hierarchical diffusion carry them down the ranks — then find out which ones ever cross the last mile to the countryside.

14 Cities4 Ranks2 Difficulty Modes
Play Game Worksheet
Unit 9

Witty: Cold War & Contemporary Europe

Vocabulary four-in-a-row for two players. Match one of your three definitions to a term on the board and the square is yours. The Berlin Airlift, de-Stalinization, Solidarity, and Maastricht. Play here, or print fifteen kits for the room.

PrintableVocabulary2 Players
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