Every Witsooth game comes with a detailed lesson plan mapped to AP objectives. Download resources for classroom integration, discussion prompts, and assessment strategies.
Download lesson plans for all games organized by subject and unit. Each plan includes learning objectives, discussion starters, and assessment ideas.
| Subject | Game Title | Unit | Download |
|---|---|---|---|
| AP Macro | Economic Time Detective Unit 2 — Economic Indicators |
Unit 2 | Download PDF |
| AP Macro | Macro Mission Unit 3 — National Income |
Unit 3 | Download PDF |
| AP Macro | Fed Chair Simulator Unit 4 — Financial Sector |
Unit 4 | Download PDF |
| AP Macro | Money Machine Unit 4 — Money & Banking |
Unit 4 | Download PDF |
| AP US History | Great Depression Unit 8 — 20th Century Challenges |
Unit 8 | Download PDF |
| AP US History | Postwar America Unit 8 — 20th Century Challenges |
Unit 8 | Download PDF |
Project the game on your SMART Board and play through 1-2 scenarios as a whole class. Use the pause points built into each game to discuss economic concepts, historical decisions, or geographic patterns. This takes 15-20 minutes and anchors the unit.
Set up 2-3 computers with different games and rotate students through 15-minute stations. Each station targets a different skill: data analysis, curve manipulation, decision-making. Students can play multiple times to master mechanics.
Assign a specific game after teaching the core concept. Students play for 20 minutes and complete a reflection prompt from the lesson plan. Bring the next day's discussion informed by what they discovered.
Instead of a traditional quiz, have students play a game on a specific unit and explain their reasoning in a written reflection or class discussion. This assesses understanding differently — less about retrieval, more about application.
Games run directly in the browser. No login, no accounts, no data collection. Save the game HTML file to your computer or drive, open it in any modern browser, and you're ready. Works on Chrome, Firefox, Safari, and Edge.
Designed for projection. Large fonts, high contrast, touch-friendly controls. Works great at 4K resolution, readable from the back row. Tested on Promethean and SMART Board systems.
Most games are responsive. Students can play on tablets or mobile devices if you share the link. Some games with complex drag-and-drop are best on desktop, but all work at least in a pinch.
No data collection. Games don't track students, send analytics, or require login. Play remains completely local to the device. This means you can assign games confidently in any district.