Scarcity and gains from trade — absolute advantage, opportunity cost, and terms of trade.
A dice game about the cost you don't see. Every round you place one die: take the sure points, park it in Long Term to multiply later, or burn the round on Spite. Parking a die costs you more than a round — it costs you the right to choose.
Work out absolute advantage, opportunity cost, and comparative advantage from plant data — then decide whether the proposed terms are worth signing.
Elasticity applied to real pricing calls — why the same price hike saves one firm and sinks another.
Pick the right elasticity formula, compute the coefficient, then recommend HIGH, MARKET, or LOW pricing. Every call swings company revenue.
One market, six dials: demand, supply, equilibrium price and quantity, and both surpluses. Some events leave price or quantity genuinely indeterminate, which is exactly where a Slyder does real damage.
Read the graphs, finish the cost table, and decide how much to make — or whether to shut down.
You own a small business with $500. Survive four quarters of shocks: read the graph, finish the cost table, find MC = P, and set output.
Payoff matrices, dominant strategies, Nash equilibrium, and why collusion falls apart.
Find both firms' dominant strategies, click the Nash equilibrium on the payoff matrix, then make the call. Prisoner's dilemmas and coordination games.
Games for factor markets, market failure, and externalities are in development.