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AP Microeconomics

AP Microeconomics Games for Units 1–6.

Pick a unit. Set prices, choose strategies and work the cost curves.

14 Games4 Lesson PlansNo Login

Jump to Whole Course Unit 1 · Basic Concepts Unit 2 · Elasticity Unit 3 · Cost & Competition Unit 4 · Game Theory Unit 5 · Factor Markets Unit 6 · Market Failure

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Pick one of these three games.

Unit 1: Basic Economic Concepts

Scarcity and gains from trade — absolute advantage, opportunity cost, and terms of trade.

Unit 1

Cost Quest

Ten rounds. Place one die each round: take the sure points, park it in Long Term to multiply later, or burn the round on Spite.

Practices Opportunity cost, sunk cost and marginal cost.

How it plays

Parking a die gives up that round's points.

10 RoundsOpportunity · Sunk · Marginal CostPrintable Mat
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Unit 1

Trade Routes

Five rounds.

Practices Absolute advantage, opportunity cost, comparative advantage and terms of trade.

How it plays

Work out the advantages from plant data, then decide whether the proposed terms are worth signing.

5 RoundsTerms of Trade
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Unit 1

Graph Saboteur: Production Possibilities

Which events move the curve, which put the economy inside it, and which slide it along.

Practices The production possibilities curve: shifts, idle resources, opportunity cost and economic growth.

How it plays

Play solo missions, duel a rival who sets traps, or pass one device between a Saboteur who picks the event and an Analyst who calls it.

MissionsSolo Duel2 Players
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Unit 2: Supply & Demand

Elasticity applied to real pricing calls, plus price ceilings and floors — why the same price hike saves one firm and sinks another.

Unit 2

Price Detectives

Five rounds. Pick the right formula, compute the coefficient, then recommend HIGH, MARKET or LOW pricing.

Practices Elasticity: PED, XED, YED and PES.

How it plays

Every call swings company revenue.

5 RoundsPED · XED · YED · PES
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Unit 2.8

Drop It to the Floor

Twelve levels. Drag a legal price line across a supply and demand graph and watch the queue or the pile appear.

Practices Price ceilings and price floors: binding and non-binding prices, shortage and surplus, consumer and producer surplus, deadweight loss and the role of elasticity.

How it plays

Later levels read the surplus areas, predict a shift in supply, and turn the feedback off until you submit.

12 LevelsCeilings · Floors · Surplus AreasSolo Puzzle
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Unit 2

Slyders: Supply & Demand

Six dials on one supply and demand market.

Practices Supply and demand: equilibrium price and quantity, consumer surplus and producer surplus.

How it plays

Some events leave price or quantity indeterminate, so a Slyder, the table's hidden saboteur, can peg either dial and defend it.

Unit Review3–4 PlayersPrintable Kit
Play now Paper Kit

Unit 3: Production, Cost & Perfect Competition

Read the graphs, finish the cost table, and decide how much to make — or whether to shut down.

Unit 3.7

Cash Master

Four quarters, about ten minutes.

Practices Perfect competition: marginal cost, MC = P and profit maximization.

How it plays

You own a small business with $500. Read the graph, finish the cost table, find MC = P, and set output.

4 QuartersMC = P~10 min
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Unit 3.6

Graph Saboteur: Perfect Competition

Call what happens right after a shock, then what entry and exit do in the long run.

Practices Perfect competition: the market and the firm side by side, short-run profit, entry and exit and zero economic profit.

How it plays

Play solo missions, duel a rival who sets traps, or pass one device between a Saboteur who picks the event and an Analyst who calls it.

MissionsSolo Duel2 Players
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Unit 4: Imperfect Competition & Game Theory

Payoff matrices, dominant strategies, Nash equilibrium, and why collusion falls apart.

Unit 4.5

Rival Logic

Five rounds, 11 scenarios.

Practices Game theory: dominant strategies, Nash equilibrium, prisoner's dilemmas and coordination games.

How it plays

Find both firms' dominant strategies, click the Nash equilibrium on the payoff matrix, then make the call.

5 Rounds11 Scenarios
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Unit 4

Graph Saboteur: The Monopolist

Move demand, marginal cost and fixed cost, and see which calls change and which do not.

Practices Monopoly: MR = MC, price, profit, deadweight loss and price regulation.

How it plays

Play solo missions, duel a rival who sets traps, or pass one device between a Saboteur who picks the event and an Analyst who calls it.

MissionsSolo Duel2 Players
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Unit 5: Factor Markets

MRP, labor supply, the wage, and what a minimum wage does when there is one employer.

Unit 5

Graph Saboteur: Labor Market and Monopsony

See what a wage floor does in a competitive market, then in a monopsony.

Practices Factor markets: MRP, labor supply, the wage, minimum wage and monopsony.

How it plays

Play solo missions, duel a rival who sets traps, or pass one device between a Saboteur who picks the event and an Analyst who calls it.

MissionsSolo Duel2 Players
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Unit 6: Market Failure & the Role of Government

Externalities, the gap between private and social value, and what a tax, subsidy, rule or deal does to it.

Unit 6.2

Graph Saboteur: Externalities

Read the graph before the event hits, then call every change.

Practices Externalities: the four CED graphs, the socially optimal quantity, deadweight loss, and what a tax, subsidy or deal does to the gap.

How it plays

Play solo missions, duel a rival who sets traps, or pass one device between a Saboteur who picks the event and an Analyst who calls it.

MissionsSolo Duel2 Players
Play now
Unit 6

Slyders: Externalities

Six dials on one market with a positive or negative externality.

Practices Externalities: marginal social cost and benefit, the socially optimal quantity, deadweight loss and taxes and subsidies.

How it plays

A tax cuts output and a subsidy raises it, so a Slyder can defend the wrong sign.

Unit Review3–4 PlayersPrintable Kit
Play now Paper Kit